![]() ![]() ![]() This was especially the case when asking players to select a specific area which would require European geographical knowledge as these were not labeled. While the tutorials themselves in the end are very useful, I unfortunately found them to be quite confusing at times. While WWI plays well enough, there were several issues that I encountered. The edge of mystery that surrounds combat makes it somewhat exhilarating as players are never going to be sure as to what the outcome is. This keeps players from keeping back their good units or throwing all their less powerful ones up front as cannon fodder. The enemy force is veiled and not only do you not know how many there are, but you also don’t know how powerful they are until you are engaged in combat. What perhaps annoyed me at first, but then made more sense as time went on, is that players do not quite know what they are getting into until after engage has been selected. Once your forces are ready to go, selecting the engage will start off the combat. Each one of these units have individual statistics such as Attack / Defense / Speed that are used against the enemy to see who comes out on top. Each army can only send up one foot soldier at a time which can be accompanied by a cannon and / or an aircraft. ![]() A unique menu opens up and it allows players to select which parts of their armies will participate in the attack against the opposing force. My favorite of these was the coordination of an Interception which will time the arrival of multiple armies at the same time for much better results instead of one after another which also leads into the third and final phase of a turn.Ĭombat itself is quite interesting. Before getting into that though, there are several other maneuvers that are possible instead of just moving from one point to the other to attack. This can depend heavily on the movement speeds, the terrain type, and the actual distance between. Once all armies have their marching orders, the third and final phase begins if the attacking or defending armies actually reach one another. Each army can be moved from point A to point B in order to attack an enemy and they will take the best route in order to get there. It is at this point where things get a bit more intense: during the second phase of movement and strategy. This is done by simply dragging the units from the reinforcement bar over to the army of your choice to add to its forces, creating a new army to move, or even just leaving them there until a point in time that you wish to deploy them as part of a future strategy. The reinforcement phase starts off each turn allowing players to select which army is going to be granted these extra troops. The core gameplay is divided into turns and phases that separate reinforcements, movement, and combat. These figurines can be selected and viewed to see the overall complement with the various combat details of each unit. Finally, the most important part, each army presented across the map is displayed by a single figurine soldier standing upon a circular icon of their countries flag. Doing more than decorating the “board”, these various terrains affect how armies are able to move across the various provinces of the various countries. Using a simplistic art style with soft soft colors, the entire experience is played upon the world map which is decorated with various expanses of grassy terrain, roads, railroads, and forests. ![]() While WWI Centennial Edition isn’t the most advanced graphically, its art style more than works for what the team is going for here. Where these musical scores felt appropriate are within the opening scenes and menus for selecting the desired level. These parade scores were distracting when used within the various available levels as it felt like it took away from the seriousness of the rest of the experience. There are times where the audio will switch over from a dark musical score over to this cheerful upbeat parade even when your forces are in the midst of battle. The audio is a strange balance of pleasant authenticity for that time period that meets musical scores that are not always appropriate for the current ongoing events. ![]()
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